This is one of the better classroom game experiences for the Stop Go game . I’ve edited out a lot of the slow detail (eg selecting and recording student players, “banter” type stories, etc) and kept some VERY interesting classroom, student reasoning and questioning about this game…. but we still end up with 22 minutes!! The live “commentary” here is about how one develops an understanding of this game through learning and experience and the sort of assumptions that have to be made/are made in order to get the theory “working” to make some predictions. Enjoy.
Next , and last in Module 1, we begin to structure our thinking about games using first (and most simply) the PDIP concept, then second, the 6 questions to ask about any type of strategic interaction (game). After that we turn to Module 2 – Sequential Games of Complete and Perfect Information.
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