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Archive of 21 lectures in introductory game theory, from a course I delivered in semester 1 down under here in NZ Feb to June 2007 .

  • I suggest you click on the "Reverse Sort Order " text/link in blue in the right hand menu bar (top right) to see clips in chronological) order
  • Each clip is about 50 minutes. Downloadable versions (see mov or mp4 link just under the on screen viewer) usually have a menu; these are mostly screen capture and coordinated audio, with some overlays of class interaction (voyeuristic, but sometimes a little slow compared to lecture style...)
  • There is a comments box below each media clip - comment away
  • The downloadable video files are typically quite large (80 to several hundred Mb) Quicktime (".mov") or .mp4 files with a larger screen size (640x480) - ok for broadband;
  • Copyright resides in the author/presenter, usually me, but sometimes someone else... (non commercial use and share-alike derivative works are ok)
    Creative Commons License
    This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
  • support for this open education project comes from the UC College of Business and Economics (Thanks Nigel!!) - but all errors of ommission and commission are mine! JF
Please let me know if you have any difficulties using the material or suggestions for improvements.
John Fountain

johnhappySeq games cont'd (4th of 4 lectures): bargaining over a shrinking pie -the alternating offer bargaining game (classroom experiments & game tree analysis), the ultimatum game; using simple game tree's to analyze the strategic issues of lock-in and hold-up (check out to Varian and Shapiro Information Rules)

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johnhappyIn this lecture I discuss how to interpret, and how not to interpret, payoff numbers. The discussion uses the simple 2x2 game tree we constructed to analyze sequential games, but it applies equally well to payoffs in simultaneous games. Then we begin to change the games we look at, starting with changing the order of moves in a 2x2 game. A simpler type of game tree can be used to analyze games with your future self - especially whether or not to take mind and mood altering substances, from nicotine through to LSD and cocaine. Note, the Audio got corrupted (due to radio wave interference in a neighboring lecture theatre). It's 90% OK after editing but annoying in places

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johnhappyContinuing on with our simple 2x2 sequential game we now examine in more detail a key concept - strategy- and how to count and identify the possible strategies in our our simple game, then for more complex games..including the stop-go game from the first lecture.!

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Oct
11
2007
sequential gamegame treegame theorych1 Posted by John, 11-10-07 8:14pm
johnhappyThis is the first of four lectures on sequential games. AFter reviewing some definitions we start by talking a little bit about "theory", summed up in an acronym PDIP (who are the players, what can they do, what information/ignorance do they have, what are their payoffs). Our first games will be games of complete information (every player knows everything every other player does, each knows that the others know that, each knows that the the others know that they know.....PLUS no uncertainty inherent in the game) Then we look at how to analyze a simple 2x2 game using a neat graphical concept : the game tree.

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