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Archive of 21 lectures in introductory game theory, from a course I delivered in semester 1 down under here in NZ Feb to June 2007 .

  • I suggest you click on the "Reverse Sort Order " text/link in blue in the right hand menu bar (top right) to see clips in chronological) order
  • Each clip is about 50 minutes. Downloadable versions (see mov or mp4 link just under the on screen viewer) usually have a menu; these are mostly screen capture and coordinated audio, with some overlays of class interaction (voyeuristic, but sometimes a little slow compared to lecture style...)
  • There is a comments box below each media clip - comment away
  • The downloadable video files are typically quite large (80 to several hundred Mb) Quicktime (".mov") or .mp4 files with a larger screen size (640x480) - ok for broadband;
  • Copyright resides in the author/presenter, usually me, but sometimes someone else... (non commercial use and share-alike derivative works are ok)
    Creative Commons License
    This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
  • support for this open education project comes from the UC College of Business and Economics (Thanks Nigel!!) - but all errors of ommission and commission are mine! JF
Please let me know if you have any difficulties using the material or suggestions for improvements.
John Fountain

johnhappy
We introduce the idea of a sub game perfect Nash Equilibrium analyzing the entry deterrence game as a simultaneous game to show how there might be several Nash Equilibria but only one sub game perfect one...(ie one that sustains repeated questioning about rational behaviour in every possible sub game of the original game - eben sub games where you don't eve expect to be) . Looked at this way there turn out to be several Nash Equilibria...not all of which are "reasonable". The latter part of the class introduces a simple card game as we begin a new section on games of imperfect information.

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johnhappy In this lecture we start making connections: How do simultaneous game concepts relate to sequential game concepts? In particular how does the rollback equilibrium idea connect with Nash Equilibrium concept? We analyze sequential games as simultaneous games, and vice versa, dig a bit deeper into the concept of Nash Equilibrium, then introduce information sets as a way of analyzing simultaneous games as sequential games

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