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Archive of 21 lectures in introductory game theory, from a course I delivered in semester 1 down under here in NZ Feb to June 2007 .

  • I suggest you click on the "Reverse Sort Order " text/link in blue in the right hand menu bar (top right) to see clips in chronological) order
  • Each clip is about 50 minutes. Downloadable versions (see mov or mp4 link just under the on screen viewer) usually have a menu; these are mostly screen capture and coordinated audio, with some overlays of class interaction (voyeuristic, but sometimes a little slow compared to lecture style...)
  • There is a comments box below each media clip - comment away
  • The downloadable video files are typically quite large (80 to several hundred Mb) Quicktime (".mov") or .mp4 files with a larger screen size (640x480) - ok for broadband;
  • Copyright resides in the author/presenter, usually me, but sometimes someone else... (non commercial use and share-alike derivative works are ok)
    Creative Commons License
    This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
  • support for this open education project comes from the UC College of Business and Economics (Thanks Nigel!!) - but all errors of ommission and commission are mine! JF
Please let me know if you have any difficulties using the material or suggestions for improvements.
John Fountain

johnhappySimultaneous games, cont'd. After much confusion over the payoffs in the class example at the end of lecture 9, I introduce a slightly easier version of the minimum effort coordination game, and we spend most of the class walking through the analysis of this game and the problem of coordination ( eg in joint or team work) that it is designed to shed some (strategic) light on. Then a quickie, further extension of the Prisoner's dilemma to 3 players.(more exam oriented than practical extensions to many players - will fix up in 2008)

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johnhappySimultaneous games, cont'd. We introduce "best response" type reasoning in simultaneous games, compare it with "dominance" reasoning, then use it to introduce the key idea of Nash Equilibrium. Then we use it to examine an important strategic tension in coordination games, starting with simple 2x2 coordination games: pure coordination, assurance, battle of the sexes, chicken. The class ends introducing the minimum effort coordination game.

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johnhappySimultaneous games, cont'd. We analyze the idea of dominance reasoning and extend it from 2x2 to a more complicated voluntary contributions mechanism game (give all none or various levels in between) and to games where not every player has a dominant strategy, introducing a new idea: iterated elimination of successively dominated strategies.

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johnhappyWe change tack now and begin looking at simultaneous games. The lecture starts with a classroom game, the "voluntary contributions mechanism" [think supporting community projects via matching grants], then introduces a 2x2 payoff table to analyze this game and introduce dominance reasoning; finish with the classic prisoner's dilemma

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